The initial operation of the Keroro Platoon was to stealthly survey Earth and relay information to the awaiting Keron Invasion Army. The five members were dispatched throughout Greater Tokyo and surrounding area to assess Earth's weakness and prepare for total military takeover. Having quickly infiltrated the Hinata house, Sergeant Keroro concealed himself in one of the bedrooms, but was accidentally discovered by the Hinata children, a pair of middle school siblings. Shocked by their ability to see him, he was overpowered, captured and temporarily stripped of his weapon, the Kero Ball. With Keroro coming into direct contact with the Earthlings, the invading army lost their element of surprise, deemed the campaign compromised and immediately started withdrawal procedures from Earth's orbit.
Abandoned by the army and without the support of his platoon, Keroro must unite his scattered soldiers, survive his prisoner of war manual labor, and outwit his captors. He is eventually united with his platoon and subsequently given revised orders to continue the invasion campaign, but by themselves. Now, they must fulfill their new mission, protect their human friends, their home base, and save the Earth from other alien invaders. And still have time for Keroro to make his Gunpla models.
The platoon's hierarchy in military rank is similar to the Army ranks of the Japanese Empire during World War II and have based certain weapons and terms after the Imperial Japanese Military, but remains faithful to the perception of the alien invader with higher technological achievements.
Members
- Sergeant Keroro (ケロロ軍曹 Keroro-gunsō)
- The erstwhile leader and eternal antihero of the series, Keroro is usually pretty easygoing (to the point of laziness), but can be charismatic, resourceful, and even manipulative if he believes it will serve his interests. Although Keroro is clever and implied to have been a very good soldier in the past, he is typically ruled by his hobbies (especially Gundam models), easy to emotionally cow, and distracted by pretty much everything. He's typically the butt of the series' humor, usually after taking advantage of his Earthling hosts or his other squad members (though often enough through simple bad luck). If surrounded by enough humidity, Keroro becomes "Keroro From Back Then", where his physical and mental strength increase drastically, and he becomes dangerously aggressive. Of the entire Keroro Platoon, he has the most Pokopen Suits, possessing ten total. He often ends his sentences with de arimasu', a formal term for "it is" or "let it be so" - and particularly associated with those in the armed forces. His birthday is on December 9th, which is a mere week after Natsumi's birthday (see below about more of their rivalry). The name Keroro comes from kerokero, the Japanese word for the sound a frog makes. He is the only platoon member whose resonance is not a simple repeat of the first two syllables of his name (Keroro's resonance sound is "gerogerogero..." as opposed to Tamama's "tamatamatama..." or Giroro's "girogirogiro..."). His emblem is a star. He is the traditional green of a frog.
Keroro is a sergeant of Planet Keron's Army, and the commander of the Keroro Platoon.
According to Earth's Gregorian calendar, Keroro's birthday is December 9.His blood type is O. Watanabe, Keroro's seiyū, has stated that she played Keroro as someone who was about 45 years old. Keroro described himself to be a child when Nintendo started selling the Game & Watch systems.
Keroro's name comes from the Japanese onomatopoeia for the sound a frog makes ("kerokero")
Keroro's body is green, accompanied with a yellow headgear with a red star in the middle (a yellow star is also seen on Keroro's stomach). According to Lieutenant Garuru, the star is the symbol of the Keron Force as well as its commanding officers. The star itself has the ability to lend it's dignity to the wearer. However, since Keroro lacks character, the effect is nullified while he wears it.When Keroro is met with an explosion , he suddenly grows a large black afro as a running gag reference to "Afro Gunsou", the anime's first ending theme song.
Despite his role as leader, Keroro can be lazy and cowardly at times. He can be extremely selfish, sometimes sacrificing his friends wellbeing for his own safety. Keroro constantly schemes plans to siphon money from the people of earth to either fuel his invasion schemes, or to buy more Gundam models. Despite a vow he made to keep the Hinata's separate from his invasion of earth, their constant meddling in his plans usually has him restraining them, and occasionally trying to bully Natsumi.
Keroro's hobbies include manga/television (his favorite being "Admiral Geroro") and internet surfing, but is especially enthusiastic about the creation and compilation of Gunpla (Gundam plastic models), possessing numerous models in his room. In addition, whenever Keroro sees a banana peel on the ground, Keroro steps on it without fail, as it is apparently his devout wish to entertain the masses.
Long ago on Planet Keron, Giroro, Pururu, and Dororo were childhood friends of Keroro. Keroro had a "Go to the place where one is told not to go, and enter the place where one is told not to enter" way of life, which often led the four friends on numerous, often dangerous, adventures. Inspired by his Father, famed war veteran, Keroro had his sights toward becoming a soldier. He would often wear a fake Keron Star on his chest, hopeful of achieving the rank of captain. Sometime between his time on Keron and on earth, he met Kururu and Tamama and formed the Keroro Platoon.
Upon arriving on earth, the Keroro Platoon somehow got separated. Keroro lurked in the Hinata household until he was discovered by Natsumi and Fuyuki, after which he was captured. With the Kero Ball, his weapon, taken from him and his army having abandoned him, Keroro easily surrendered. The freeloader (formerly a prisoner of war) becomes troublesome for the Hinata Family. Each time he is found guilty of something, Natsumi physically abuses him to no end. But now, through being the housekeeper of the Hinata household, Keroro has become familiar to living an adventurous life on Earth.
Because of his everyday life as the house cleaner in the Hinata household, Keroro is an exceptional cleaner and curler.
Though Keroro often displays no combat prowess whatsoever, he was responsible for the scar across Giroro's eye.
If Keroro is exposed to an environment with high humidity, he will slip into a state of mind where he is his former self from "Back Then". During which, he will actually act as a more competent captain, issuing Natsumi's restrain and going forth with the invasion of earth. The only thing that can free him from this mania is an attack by a Nyororo.
According to the anime, Keroro's biggest fear is his own father. Furthermore, Keroro slips on any banana peel laid out in front of him. Whenever Fuyuki says the word 'friend', Keroro becomes consumed with feelings of guilt. In addition, he dislikes capsicums. Keroro is also a drooling otaku for all things Gunpla, which is by far his biggest weakness.
Keroro gets along well with Fuyuki, unlike with Natsumi who considers the invaders a nuisance. Keroro is the son of the famously powerful Demon Sergeant. He is idolized by Tamama who has a type of possessive affection for him while Angol Mois has a more mutual affection, though Keroro doesn't realize Mois' attempts to get closer. Another of Keroro's closest friends is Aki Hinata who, though she at first considered the invaders as just an idea for a new manga, now considers them as part of her family. He is childhood friends of Giroro and Dororo (formerly Zeroro), though he seemed to abuse and take advantage of Dororo at every turn through their early years. He is also in love with Pururu.
Keroro mostly speaks in the first person. In his more high-strung moments, he speaks with a Kumamoto tone.Keroro usually ends his sentences with 'de arimasu', which roughly translates to 'that is it' and is a standard military sentence ending.Whenever Keroro is scheming, he emits a raspy "Ge~ro gero gero...". Lastly, whenever he speaks English words, such as 'radio' or 'no problem', he rolls any R's in it.
- Corporal Giroro (ギロロ伍長 Giroro-gochō)
- The platoon's combat specialist, the series' maniac, and often Kururu's guinea pig. Giroro is a grizzled veteran, and is often at odds with Keroro and Kururu for their unmilitary demeanor and lack of dedication to the invasion. Giroro has a scar across his left eye that is rumored to have been inflicted by Keroro in a fight long ago. He has a fierce temper that sometimes drives him into "combat mode", where he aggressively attacks the enemy, speaking in only simple words and ignoring all other orders. However, he has a soft spot for Natsumi Hinata that eventually develops into a full-blown crush. Giroro also has a rivalry with Kururu that borders between love and hate. His love for Natsumi sometimes gets in the way of invasion operations, almost as much as Keroro's lack of focus. Similarly, though, once the rest of the platoon becomes aware of his crush, they will often use it to manipulate Giroro to agreeing with their plans (usually by implying that, somehow, whatever they're planning will make Natsumi happy). Giroro also acquires a pet cat that is in love with him. Giroro lives in a tent, concealed from busybodies by Keronian technology, in the backyard of the Hinata household. He and Kururu tie for the least amount of unique Pokopen Suits, having only two each. His name derives from the Japanese word girogiro, which is an adjective describing sharp-looking eyes. His emblem is a skull, which he only wears on his hat; in place of the emblem the other frogs have on their bellies, he has a belt that conceals a picture of Natsumi, which he considers a talisman. Without it, his performance on and off the battlefield is crippled. Giroro's speech trait is not as obvious as others (like Keroro's de arimasu, Tamama's desu~, Kururu's da ze~, or Dororo's de gozaru), but he often ends his sentences with da, another form of the normal desu ("it is") which is most often used by "manly" characters.
- Private Second Class Tamama (タママ二等兵 Tamama-nitohei)
- Tamama is the youngest, least experienced member of the platoon, and the resident physical combatant (despite appearances). This is represented in two ways: his emblem is the mirror image of the Shoshinsha mark, a Japanese emblem for "New Driver", and he has a tadpole-like tail. Like a tadpole, Tamama is black. He refers to himself as the "cute and lovely" member of the Keroro platoon. Tamama is also inordinately fond of sweets, and Giroro seems to think living with the fabulously wealthy Momoka has spoiled him. He loves to eat junk food and read manga. Tamama is prone to mood swings; due to his split personality (like Nishizawa Momoka), the slightest provocation can cause him to go from cute and happy to a violent lunatic who can fire an energy blast (known as "Tamama Impact", "Neo Tamama Impact", or "Hyper Tamama Impact", depending on the strength) from his mouth as well as multi-targeting eye beams, and a dark sphere formed by condensing ambient jealousy (called the "Jealousy Shot" which derives from the Japanese word shitto, which means "jealousy"). This usually gets him in more trouble than he already is, though. Tamama seems to believe in returning any and all favors to him or to the Sergeant. His devotion to the Sergeant is slightly obsessive to the point of wanting relations with him (in volume four of the manga while drunk he claims that his New Year's resolution is to have a romantic love affair with Keroro); he will sometimes attempt to discredit or destroy others in order to get closer to the Sergeant, although no-one else seems to notice his jealousy. He is particularly hateful of Angol Mois, whose affection for Keroro is much more pure. He has four different Pokopen Suits, granting him the second highest number of suits after Keroro. He often ends his sentences with desu~, which roughly translates as "it is" (a less formal version of Keroro's de arimasu and perhaps the most common way modern Japanese says "it is" - but Tamama lengthens it in a way that would be considered "cute"). His name is derived from the Japanese word for "tadpole", otamajakushi. In addition, the Japanese word tamatama means "unexpected" or "unpredictable", which describes his personality rather accurately.
- Sergeant Major Kururu (クルル曹長 Kururu-sōchō, a.k.a 9-6-6)
- The platoon's intelligence and strategic planning officer. He is yellow, with an orange cap and usually wearing headphones. Though technically superior in rank to Keroro, he defers to him on most issues (usually because Keroro is supplying the funding for his bizarre experiments). He is thoroughly unmilitary, and as such is on very poor terms with Giroro. Though, as of the third season, Kururu is shown to have a twisted affection for Giroro. Out of the five, he's considered the least popular because of his gloomy and inquisitive nature, which leads him to play elaborate pranks on those around him. He's also an inventor and unabashed pervert, as many of his devices are designed with what Keroro calls a "kinky role-play effect" in mind (such as the age-changing rays from manga chapters 23 and 24, and the "oni-girl" gun from chapter 31). Despite his unmotivated attitude and resistance to advice, he has a weakness in the form of Angol Mois, sometimes seeing her as a source of income, though uncomfortable at being stared at by her (according to the "Learn to Draw Kururu" (Keroro Platoon Authorized! Passionate Learn to Draw Song!!) song he sings during the end credits of Episodes 47 and 48, he is extremely discomforted by people with entirely pure hearts). As a reference to his being the "yellow" member of the Keroro Platoon, Kururu loves curry; in Episode 118 in the anime, he is even seen bathing in it. In Keroro Gunso the Super Movie 2: The Deep Sea Princess, an extra feature involving the childhood of Keroro and his friends is included. In the feature, Kururu falls into a bowl of curry rice, causing his blue skin to turn yellow from soaking in curry too much. Many of the things that happen in the series revolve around the crazy inventions he comes up with. Of the entire Keroro Platoon, Kururu has the fewest suits, tied with Giroro; both only have two. His name derives from the Japanese word kurukuru, which means "spinning" or "twisted". Also, Kururu is a hunchback, which is kuru in Japanese. He also has a codename (the numbers 9-6-6), because 9-6-6 is ku-ru-ru when pronounced separately. His name is frequently romanized as "Kululu" in the manga and anime, but the Tokyopop translation of the manga used "Kururu" until Volume 11, when Kadokawa requested a change to "Kululu" in all future volumes and reprints of prior volumes. His emblem is a swirl (resembling his thick glasses). Kururu punctuates things with a stand-out laugh, "Ku~ ku ku". He does this when he gets the upper hand on someone, when the tables are turned on him, when he's being mysterious, or when he's just being a jerk - and frequently in place of actual dialogue. He does have a speech trait (da yo "it is", or da ze) although he uses it to a much lesser extent than Tamama, Keroro, and Dororo. He also makes frequent use of the word "pochito" when (literally) pressing buttons in the anime, which translates to "I press" and when his glasses shatter or get lost, he'll say "megane, megane" ("my glasses, my glasses").
Kururu is the brain of the Keroro Platoon, officially in charge of intelligence and planning, and the alien partner of Mutsumi Hojo. However, he is extremely mischievous, deceitful, and downright evil and enigmatic, almost to the point where some people might call him a mad scientist. He is generally disliked by everyone, most of the characters seeing him as a depressing jerk and in the series, action figures of him tend to sell very poorly on Keron, (much to Kururu's chagrin[1] but Kururu seems to take pride in his bad attitude). Despite this, he gets along quite well with Mutsumi and Aki Hinata. Kururu and Giroro greatly loathe each other due to their vast differences (Brain vs. Brawn) and as a result, Kururu usually uses Giroro as a guinea pig for any invention that he creates, and when the platoon and their human friends are having a spooky story competition, Kururu tortures Giroro by hooking him up to the 'fear meter' that measures how scary the story was (using Giroro's own fear). By the third season however, Kururu seems to have developed a sort of crush on Giroro, much to the corporal's abject horror, blushing whenever Giroro pays extra attention to him, and wasting no opportunity to woo Giroro by way of gift or twisted invention. Whether this affection is genuine, or merely a new way for him to torment Giroro remains a mystery. Being the least emotional of the Keroro Platoon, he is almost never seen being moved to tears or smiles by any events, though at the same time he rarely, if ever, panics when something goes wrong, likely due to the multiple dangers from his own inventions outweighing it.
Kururu's body color is yellow, though he was originally blue. It is revealed in Chibi Kero: Secret of the Kero Ball!? that he was dyed yellow due to falling in a large plate of curry. His stomach has a red swirly mark on it; a yellow one is also located on his hat, though it is purple in the 114th episode of the anime. Spirals can also be seen on his glasses. When these glasses are removed in one way or another, Kururu often begins to mumble "my glasses, my glasses" and starts searching for his glasses. His headphones have the ability to take the sound a person hates the most and send it into their brain, usually using the antenna located inside of them, and it can also erase other people's memory (surprisingly, this is a very painless process).[3] Kururu also loves curry, but often takes this to the extreme, even seen bathing in it, and can withstand even the spiciest curries.
In the Musha Kero storyline, Kururu reinvents himself as Kururu Yabui (Barber-Surgeon), with a doctor's reflector added to his hat, and a long-sleeved orange robe with white jagged lines and triangles on the cuffs, worn over a traditional vest and baggy pants.
- Kururu's remote control resembles an iPod.
- Kururu dislikes sukiyaki.
- Kururu's favorite dish is curry. He loves it so much he bathes in it. It is shown in the Secret of the Kero Ball that his color originates from bathing in curry. It is unknown if bathing in curry is essential to maintain his yellow colour.
- Kururu often punctuates his sentences with a high-pitched laugh pronounced 'kukuku'; this may allude to his mischievous nature, as 'ku' can mean '9', but has the same pronunciation as 'bitterness'.
- Kururu's favorite word seems to be "Pochito" or in English, "I press."
- Kururu is known to be immune to disgusting foods and can eat a lot of it nonstop.
- In episode 83, Kururu as an infant is revealed to have an unusual high-pitched cry as well, roughly transliterated as 'Baabobee~!'
- Kururuko In episodes 47 and 82, Kururu disguises himself as a magical girl complete with short, orange hair, a uniform, a wand and wings. In episode 47, Kururu became Keroro's guide in Hinamatsuri. In episode 82, Kururu was a contestant for 623's radio contestant, in which he won.
- Old Lady Kururu disguises himself as a little old lady in episode 63 of the anime as a diversion for Fuyuki and Momoka's teacher. The teacher has to carry Kururu on his back.
- Baby In the second half of Episode 83, "Kururu, The Most Dislikeable Guy", he is hit by a "If You Can Do Life Over Again" gun, thus transforming him into a baby. It is found that Kururu had about the same intelligence as a baby as he does as an adult; being able to fix the "If You Can Do Life Over Again" gun without the blueprint.
- Frankenstein Kururu dons this attire in order to attend a Halloween party in the 133rd episode of the anime.
- Lance Corporal Dororo (ドロロ兵長 Dororo-heichō)
After crash landing on Pekopon, Zeroro was rescued by kunoichi Koyuki Azumaya (in the anime, he was rescued by Koyuki and Zeroyasha). Wishing to follow the way of the ninja, Zeroro changed his name to Dororo, after the forest where he was rescued. He spends most of his time training, reading, or spying on the actions of Keroro Platoon and others. Dororo is often forgotten by the rest of Keroro Platoon, causing his psychological trauma switch to turn on, making him sit in a corner and cry. Also, Dororo will not participate in plans that are potentially harmful to people's feelings or well being, the nature, etc.
A blue Keronian. Throughout his childhood, Zeroro wore a medical mask. The ears of his white hat were shrouds. His symbol is a red shuriken. Before when he was an assassin, he wore a gas mask. As the ninja Dororo, he dons a ninja mask and sheath for his sword strapped to his back. Unlike the rest of the Keroro platoon, Dororo's personal hoverboard lacks the twin steering columns and is shaped like a massive shuriken. In dire situations Dororo can go into his full battle form, going through a transformation sequence inspired directly by Yoroiden Samurai Troopers, with two full-length swords across his back, and his usual assassin headgear traded for a ninja-style headgear with a metal headband.
In the Musha Kero storyline, Dororo assumes the tile of Dororo Touryo (Chieftain), and wears a blue version of his old assassin gasmask with his full battle headgear, topped with a new metallic headband. A red scarf, a short blue robe and oversized gloves and kneepads complete the outfit. Among his multiple weapons is a beam-emitting version of his old dagger. He also gains the ability to run so fast that his own shadow becomes blurred.
As a child, Zeroro's hobby was gardening. Currently, he trains his physical swiftness and mental swiftness through meditation.
Zeroro was part of a large, wealthy family. He was friends with Keroro and Giroro, as well as Pururu later on. Though, he was often exploited by Keroro for dangerous tasks. Throughout their friendship, Keroro has broken Zeroro's beloved music box, used his stamp collection, wrote in his novels, etc. His friendship with Keroro was strained, as opposed to his with Giroro.
Zeroro graduated from the Keron Military Academy under the rank of Lance Corporal. After serving alongside Zoruru in an elite assassin squad, under the command of Captain Jirara, he was assigned as the assassin of the Keroro Platoon alongside Keroro, Giroro, Tamama and Kururu. They were given the mission to conquer Pekopon (Earth).
On Pekopon Zeroro was caught in a bear trap, abandoned by his teammates until he was saved and adopted by the kunoichi Koyuki Azumaya. She taught him the the ways of the ninja and after renaming himself Dororo, he rejoins the Keroro Platoon.
As a child, Zeroro was friends with Keroro and Giroro. Their friendship brought them to be blood brothers (as stated by Keroro). Out of the two, Giroro was his closest friend. However, Zeroro was exploited by Keroro until Pururu joined.
On Earth, Dororo developed a relationship with Koyuki Azumaya. They live together in a small house in the woods near the city. Both look out for each other when in danger and have sworn to protect the goodness of nature the two trained with. As another rival, Dororo enjoys playing catch with Koyuki's ninja hound, Zeroyasha.
Dororo often ends his sentences with "de gozaru", an archaic form of 'desu'. His laughter thrives from the word zaru. Dororo's self referring nickname, 'sessha', is an archaic male form of "I", primarily used by samurai. Dororo is also fond of using the phrase "the left hand is only for support," which is a subtle nod to his seiyuu's other major role as Hanamichi Sakuragi from Slam Dunk. He is also known to say 'nin, nin' as a form of acknowlegement, and 'Toya!' as a battle shout.
Whenever Dororo needs to communicate with the rest of the platoon, he uses a shuriken made of paper that always seems to embed itself into Keroro's head. Dororo usually does not need to be nearby to perform this.
Dororo's trademark ability, learned during his time in Koyuki's ninja village. He can manipulate his energy to his advantage, creating such attacks as the Meteor Cross Shuriken, one of his signature moves.
Dororo's assassin abilities learned in his tour of duty as a Keronian assassin. He can form battle strategies with his Eyes Of Truth. In addition to strategic skills, these also include energy attacks, much like skills use by other platoon member. However, Dororo energy attack is unique as it usually takes the form of a yellow, giant shuriken.
Dororo holds other abilities beyond Dororo Ninja Art and Assassin Magic. His shinobi form contains a technique named Dohotaru: Soraruta, inwich he is engulfed in fire in the shape of a phoenix that runs through the enemy. He serves as the user of the Keroro Shōtai Dokushtei Chō Hisotsudan, in which an energy ball is passed on by the group until it is launched by Dororo.
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